

The UI used in this tutorial is a texture pack from Skolaztika on itch.io.Ī basic understanding of the Unity editor is all you need to get started in this tutorial. Both were converted to fbx format in Blender. The bar is by gav.grant and the jukebox by Osho. Note: The models for this scene came from Sketchfab. Your task is to set up some UI to let the player come in and change what’s playing. Press Play, and you’ll see a quaint bar scene with a jukebox playing in the corner. Once you’re set up, open the starter project in Unity and open the JukeboxHero scene in the Assets / Scenes folder. You can use the Unity Hub to download and install the latest version. Open the starter project in the latest Unity 2021 LTS version. :] Getting Startedĭownload the starter project by clicking the Download Materials button at the top or bottom of the tutorial. And you’ll do it all while listening to some sweet sliding blues music.
#Unity networkview component how to
You’ll also learn about the canvas system and how to anchor your UI to adapt to different screen layouts. In this tutorial, you’ll learn about the most common components developers use to build user interfaces in Unity. But for that, you need to have a UI that’s capable of adapting to different screens without becoming a burden to the user. One of Unity’s strengths is its ability to publish multiplatform with little-to-no changes between platforms. All games require inputs from the user - even the most basic games ask the user to at least navigate a main menu to start the game. While you may think of video games as interactive stories full of gameplay and adventure, technically they’re just like any other software package. A user interfaces is a crucial part of any video game.
